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GreedFall: The Dying World is  now available on GOG, DRM-FREE!

GreedFall: The Dying World is a narrative-driven RPG. The story takes you to the far reaches of a vast fantasy world, inspired by 17th century Europe. Create your character: appearance, attributes, talents, abilities. Then dive into a rich adventure, meeting many allies who will prove vital in overcoming the dangers that await you. As you progress, every choice you make influences the course of events, every alliance you forge has real consequences, and every decision can change the fate of the world. 

Force is far from your only option in successfully overcoming the traps and challenges you encounter along the way. Use diplomacy to persuade your opponents, craft your own equipment, find hidden treasures, and access forbidden places with cunning tricks and disguises. 

You are the master of your own destiny.
high rated
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RecepTayyipErdogan: GOG: Where Games Come To Die.

am i rite?
Zero games

Zero achievements

Zero hours played

Zero meaningful forum posts
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paladin181: Useless to you, maybe. Not everyone cares about the digital deluxe package.
Depends what's in it. I personally draw the line at playable content.

While desirable, I can wait for soundtracks and other stuff distributed outside the game, but as I don't tend to play most games over and over, I tend to want to maximise playable content when I do play the game and tend to wait until I have all the DLCs.

Incidentally, this is what makes games that add a neverending stream of DLCs so annoying for me. Tell me when it is done already.
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Mean.Jim: You know GOG doesn't force you to update like other places, so you never have to worry about an update breaking things.
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SargonAelther: That would still leave me playing an unfinished release. I abandoned Cyberpunk 2077 because of the never-ending updates. The changes to Netrunning in 2.0 annoy me the most. They replaced Breach Protocol with having to consume healing pots constantly, like some junkie. I guess someone over at CDPR decided that solving hacking puzzles mid-combat was "not fun"... but then Capcom made a whole game with mid-combat hacking as a core feature. Epic Fail, CDPR.

And my 100% Witcher 3 play through now became a massive waste of time retroactively. I should have waited, but I did not expect a damn DLC 10 years after release. I guess I'll have to wait till 2077 to play Cyberpunk 2077. Maybe they will have finally let it die by then.
So you don't want updates, but you don't want to play if you don't update it? I've played Cyberpunk 2077 three times and the updates never affected any of my play throughs. As with any other game, if I'm mid-game and an update comes out, I check the patch notes and decide whether to update or not. Many times I've skipped updating a game and finished the game on the older version, usually when playing a heavily modded game and I don't want to chance something breaking.

If you played and enjoyed The Witcher 3 at the time, it wasn't a waste of time. I don't see how a new update suddenly change the enjoyment you previously had.
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SargonAelther: Good. That neans I can actually play it without having to worry about them changing things mid-playthrough like in some damn MMO.

I hate games that never die... Like Witcher 3 and Cyberpunk.
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Memecchi: You're mixing new editions and remasters with regular updates which isn't fair, games being supported even years down the line is not a bad thing, just play them when you feel like it and don't wait for them to be "finished"
I am not mixing anything. I am okay with bug fixes and compatibility patches continuing. I am not okay with content being added. Last time they added some car customisation or whatever to Cyberpunk, meaning I am still waiting for the "content and feature" development to finally die once and for all.

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Mean.Jim: So you don't want updates, but you don't want to play if you don't update it? I've played Cyberpunk 2077 three times and the updates never affected any of my play throughs. As with any other game, if I'm mid-game and an update comes out, I check the patch notes and decide whether to update or not. Many times I've skipped updating a game and finished the game on the older version, usually when playing a heavily modded game and I don't want to chance something breaking.

If you played and enjoyed The Witcher 3 at the time, it wasn't a waste of time. I don't see how a new update suddenly change the enjoyment you previously had.
As I said above, I want to play games once they are finished. "Finished" means "no more content or feature updates until the heat death of the universe". Bug fixes and compatibility patches are fine.

I only replay 4-20 hour games. I do not want to replay 200+ hour games. Those are "Do everything possible once and never touch them again" games. My Witcher 3 playthrough is now invalid as a result of them making a third expansion over a decade late. It turns out that I have wasted over 200 hours playing a de facto beta.

I have far more respect for developers who do not do game-content DLCs and focus on developing sequels instead. At least I can play them without having to wait over a decade for development to die.

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Magnitus: Incidentally, this is what makes games that add a neverending stream of DLCs so annoying for me. Tell me when it is done already.
Finally someone gets it.
Post edited Yesterday by SargonAelther
While it's nice it's here. With the Situation ther Publisher is in I don't think I can justify buying the game with missing features and Bugs that very likely won't ever be fixed.
Sad story that.
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Magnitus: Incidentally, this is what makes games that add a neverending stream of DLCs so annoying for me. Tell me when it is done already.
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SargonAelther: Finally someone gets it.
This is a common take on video games, so you two are far from alone... I do the same, and some classic RPGs' long term modding scene often makes it hard to decide on possible re-runs - even decades after. Older Baldur's Gate or Elder Scrolls are, after all, still alive through abundant community updates!
Nonetheless, building upon an existing customer base is far too interesting for major professionals (developers, publishers, etc.) to pass on, especially in the current economical context, so nobody should seriously expect this trend to decrease. As conditions become tenser and tenser, a lot of big studios will continue to press in the direction of constantly evolving interconnected and, indeed, almost unending franchises, worlds or at least compatible concepts (through their themes, gameplays, engines, etc.) often blending gaming platforms and social networks, sparkled with subscriptions, game passes or successive DLCs and patron rights, among other optional material.
I'm closely following game conventions, partly for work, partly for leasure, and whether this evolution actually matches Sweeney's vision or not isn't that important, as the global general trend itself has been pretty obvious for years now... It may not concern The Witcher 4 yet, but you can bet on CDPR considering it for the fifth one.

At least smaller projects, part of what's called the indie world or not, regardless of game length, shouldn't be mechanically concerned. Some games should still stay "done" as time passes, but this definitely won't remain - and already, in many cases, isn't - the mainstream preferred option for success.
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GOG.com: GreedFall: The Dying World is now available on GOG, DRM-FREE!

GreedFall: The Dying World is a narrative-driven RPG. The story takes you to the far reaches of a vast fantasy world, inspired by 17th century Europe. Create your character: appearance, attributes, talents, abilities. Then dive into a rich adventure, meeting many allies who will prove vital in overcoming the dangers that await you. As you progress, every choice you make influences the course of events, every alliance you forge has real consequences, and every decision can change the fate of the world.

Force is far from your only option in successfully overcoming the traps and challenges you encounter along the way. Use diplomacy to persuade your opponents, craft your own equipment, find hidden treasures, and access forbidden places with cunning tricks and disguises.

You are the master of your own destiny.
Thank you so much for bringing this game! I was patiently waiting to get it here. So excited for this. I'm in love with your efforts and your principles, GOG. Thank you. Cheers from Spain. I wish you, all the people on this project, and anyone reading me, the best. :)